Just played my first game, thought it was indeed fast, easy, and fun. I kept expecting it to get harder, but I only felt tense when I first started. Maybe I just got really lucky with my rolls, but I rarely felt like I was in danger of losing the game completely.
Finished with 6 food, 0 wounds, and 16 cards in my hand. Maybe a few more challenges and a few less ‘keep this card’ events? Or saying 2-7 is a miss instead of 2-6?
Overall I liked it, but not sure I’d play through it more than once without some changes to make it more challenging.
Yeah I've struggled with having a kinda small playtest sample on this game BUT I think the behind the scenes is that it is swingy and I chose to make it 'win more often than lose' if it is gonna swing. I do think I will be adjusting some stuff and giving players less cards in their hands.
2-7 might be a good idea given the 'card economy' and how you can get a lot of help.
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Amazing, 10/10. Will play again.
Just played my first game, thought it was indeed fast, easy, and fun. I kept expecting it to get harder, but I only felt tense when I first started. Maybe I just got really lucky with my rolls, but I rarely felt like I was in danger of losing the game completely.
Finished with 6 food, 0 wounds, and 16 cards in my hand. Maybe a few more challenges and a few less ‘keep this card’ events? Or saying 2-7 is a miss instead of 2-6?
Overall I liked it, but not sure I’d play through it more than once without some changes to make it more challenging.
Yeah I've struggled with having a kinda small playtest sample on this game BUT I think the behind the scenes is that it is swingy and I chose to make it 'win more often than lose' if it is gonna swing. I do think I will be adjusting some stuff and giving players less cards in their hands.
2-7 might be a good idea given the 'card economy' and how you can get a lot of help.
Thanks so much for feedback!
Can you make a PDF version?
All set!